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Old Oct 07, 2006, 03:10 AM // 03:10   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Beastin Mugs (BM)
Profession: W/Mo
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Default CC: The Channeller OR elementalist skill ideas

The Channeller- Thru intense training and studies Channellers have gained the abilty to control the elemental powers thay run thru our world. Pullin their power from the same source as elementalists, they prefer to be up close and personal when dealing thier elemental beatdown. Tho they can control their powers, they are so intense that they are damaged using them.

Stats:
480 health
30 energy
3 pips of energy regeneration
70 armor

Weapons:
Gauntlets
5-15 smashing damage
+10 armor
attack speed 1 second
mods=Knuckles(prefix) and staps(suffix)
ex:
Fiery Obsidian Gauntlets of Fortitude
5-15 fire damage
+10 armor
+30 heatlh
(req 9 flaming palm) the req is for both damage and armor

Armor
The armor is loose fitting martial art outfits

Head(headband): Stokers Headband(+1 FP), Glacier Headband(+1 FF), Diggers Headband(+1 SS), Thunder Headband(+1 TK) Masters Headband(+1 Restaint)

Body(robes): Aprentince's Robe(+8 energy), Fighter's Robe(+5 armor)

Arms(wrapings): Aprentince's Wrapings(+2 energy), Fighters Wrappings(+5 armor)

Legs(pants): Aprentice's Pants(+8 energy), Fighter's Pants(+5 Armor)

Feet(shoes): Aprentice's Shoes(+2 energy), Fighter's Pants(+5 armor)

Attritbutes

Restaint[Primary]: For each point in Restaint you gain a 4% decrease in the damage dealt to you by you channeling skills.

skills:

-Signet of Restraint: 45r. signet
For 8-14 seconds, you take 10-30% less damage from your attacks.

-Lose Control:[Elite] 10e, 60r. skill
For 8-14 seconds your chaneller skills deal 25-50%, but you take 50-25% more damage from them.
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-Flame Techniques: For each Point in Flame Tech. increase the damage of related skills.

skills:

-Stoker's Stance: 10e, 50r. stance
For 8-12 seconds your Flaming Palm attacks cause burnig for 1-3 seconds. When Stoker's Stance ends you take 50 fire damage and are set on fire for 3-1 seconds.

-Fire Fist: 5r, 4r. melee attack
If this attack hits, you strike for +24-84 fire damage. You take 20 fire damage.

-Meteor Strike: 10e, 10r. melee attack
If this attack hits you deal +28-88 fire damage, and all foes adjecent to your target take 18-42 fire damage. You take 40 fire damage.

-Dragons Breath: 10e, 20r. skill
All foes infront of you are set on fire for 2-6 seconds.

-Hydra Strike: 10e, 20r. melee attack
Strike target foe 3 times. Each of these deals 18-42 fire damage. you take 10 fire damage for each one that hits.

-Ash Stomp: 10e, 10r. skill
You and all adjecent foes are blinded for 1-6 seconds.

-Phoniex Burst: 15e, 25r. skill
Strike target foe for 24-96 fire damage. Foes nearby your target all set ablaze for 1-3 seoncds. Phoniex Burst has half the range of a normal spell.

-Devils Blaze: 15e, 30r. melee attack
If this attack hits you strike for +12-24 fire damage. 2 seconds after being struck by devils blaze
your target is set on fire for 2-6 seconds and is cripple for 6-12 seconds. You take 20 fire damage.

-Blazing Assult: 15e, 60r. melee attack
Strike target foe 6-12 times, these attack deal 50-25% less damage. For each blow that lands, your taget is set on fire for 1-2 second and you take 10 fire damage.

-Rise of the Phoniex:[Elite] Self Rez
You rise from the dead, with 15% health and 5% energy. All of your skills are disable for 30 seconds.

-Lava Pilliar:[Elite] 10e, 30r. skill
You strike the ground, calling forth magma from deep below the surface. Target foe is struck for 32-92 fire damage and is knockdown. Lava Pilliar has half the range of normal spells. You take 40 fire damage

-Summon Fire Wyrm:[Elite] 20e, 2s, 200r. Spell
You summon a Fire Wyrm, a creature of pure elemental essence. This beast will attack any foes it sees. Not only can it cast it's own fire skills any foe struck by Fire Wyrm is lit on fire for 3-6 seconds. After 30 seconds the Fire Wyrm must return to its place of rest. When the Fire Wyrm Leaves, you lose all but 10 health.
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-Rime Techniques: For each point in Rime Tech. increase the power of related skills.

skills:

-Frozen Strike: 5e, 4r. melee attack
If this attack hits y ou deal +18-48 ice damage. You take 10 ice damage.

-Chilling Fist: 10e, 10r. melee attack
If this attack hits you deal +26-56 ice damage and for 3-9 seconds target foe moves 33% slower. You take 20 ice damage.

-Icesicle Fists: 10e, 50r. stance
You creat large icesicles around your fists. For 8-12 seconds your melee attacks deal 2-26 cold damage and 2-26 slashing damage. Icesicle fists ends if you use fire skills or are hit by fire damage. When Icesicle fists ends you take 40 ice damage.

-Chilling Breath: 10e, 30r. skill
All foes infront of you move 66% slower for 6-12 seconds.

-Glacial Strike: 10e, 20r. melee attack
If this attack hits, you deal +20-68 ice damage and your target move 66% for 3-9 seconds. You take 30 ice damage.

-Flash Freeze: 10e, 50r. skill
You freeze the ground beneath your feet. Any foes that move on this frozen ground will be knockdown. This last for 10-16 seconds.

-Frostbite: 10e, 50r. skill
For the next 6-12 seconds target touch foe suffers 2-10 ice damage every 2 seconds, and suffers from cripple and weakness. You take 20 ice damage.

-Forge From Frost: 10e, 50r. forge spell
You forge a sword from solid ice. For 10-30 seconds you wield it. It deals 4-12 slashing damage and 4-12 ice damage.

-Rime Blade: 15e, 70r. forge spell
You forge a blade from magic rime. For 20-40 seconds you wield this blade. It deals 4-12 slashing damage and 4-12 ice damage. Any foe struck by it move 33% slower for 1-3 seconds.

-Blizzard's Blade:[Elite] 15e, 200r. forge spell
You summon the Blizzard's Blade, this weapon can control the elements its self! for 20-40 seconds you wield this great blade. It deals 6-18 slashing damage and 6-18 ice damage. Any foe struck by it moves 66% slower for 1-4 seconds.

-Avalanch Strike:[Elite] 15e. 50r. melee attack
If this attack hits you strike for 32-92 ice damage and your target is knockdown. You take 50 ice damage.

-Freezing Touch:[Elite] 10e, 20r. melee attack
If this attack hits, you deal no damage. Target foe is frozen for 2-7 seconds. When frozen they cant move or attack. If they are struck they become unfrozen. You take 30 ice damage.

-Summon Glacial Beast[Elite] 20e, 2s, 200r. spell
You Summon a Glacial Beast, a creature of pure elemental essence. Not only will the Glacial Beast cast its own ice skills on foes any foe stuck by him will move and attack 33% slower for 3-6 seconds. After 30 seconds, he must return to his place of rest. When it leaves, you lose all but 10 health.
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-Earthen Techniques: For each point in Earthen Tech. increase the power of related skills.

skills:

-Stone Skin: 10e, 60r. stance
For 8-12 seconds you gain +12-32 armor against physical damage, +6-18 armor against elemental damage and ore immune to lighting damage. When Stone skin ends you take 50 earth damage..

-Seismic Sweep: 5e, 20r. melee attack
All adjecent foes are knock down. Any foes that are knock down take 10-20 earth damage. You take 20 earth damage.

-Granite Fist: 5e, 4r. melee attack
If this attack hits you deal +24-52 earth damage. You take 10 earth damage.

-Iron Skin: 15e, 60r. stance
For 8-12 seconds you gain +20-50 armor against physical damage, recieve half damage from fire attacks and recieve double from lighting attacks. When Iron Skin ends you take 50 earth damage.

-Rising Shard: 10e, 30r. skill
You strike the ground, calling up a large shard. Target foe is struck for 20-68 damage. This ignores armor, but cures them of all condtions. This has half the range of a normal spell. You take 20 earth damage.

-Sand Shied: 10e, 50r. skill
You call fourth enchanted sand to protect you. For 8-14 seconds, it has a 50-75% chance of blocking melee attacks and projectiles.

-Choking Dust: 5e, 20r. skill
For 6-12 seconds, target foe cannot cast shouts or chants. Choking dust has half the normal range of spells.

-Forge From Stone: 10e, 50r. forge spell
You forge a hammer out of solid stone. For 10-30 seconds you wield it. It deals 5-15 blunt damage and 5-15 earth damage.

-One With Earth: 10e, 50r. stance
You fuse with the earth its self. For 8-12 seconds you gain +1-3 health regeneration and +1-2 energy regeneration. You cannot be knock down, but you move 50% slower. When One With Earth ends, you take 40 earth damage.

-Earth Shatter:[Elite] 15e, 30r. skill
You stomp the ground with such force that it shatters. Nearbye foes are knockdown. If any nearbye foes are knock down they take 20-30 earth damage. You take 20 earth damage.

-Crystal Armor:[Elite] 20e, 60r. skill
You surround your self in crystal Armor. You are cured of any conditions and cant get any during crystal armor. For 8-12 seconds you block all attacks against you, but you move 33% slower. When Crystal armor ends, you take 40 earth damage.

-Summon Crystal Golem:[Elite] 25e, 2s, 200r. spell
You summon a Crystal Golem, a being of pure elemental essence. Any foe struck by Crystal Golem is knockdown. After 30 seconds it must return to its place of rest. When it leave you lose all but 10 health.
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-Lighting Techniques: For each piont in Lighting Tech. increases the power of related skills.

skills:

-Thunder Clap: 10e, 15r. skill
All nearbye foes are dazed for 6-12 seconds. You take 10 lighting damage.

-Forked Lighting: 10e, 10r. melee attack
If this attack hits you deal +24-52 lighting damage. A foe adjecent to your target is struck for 20-50 lighting damage. You take 20 lighting damage.

-Charge: 5e, 5r. skill
Your next attack deals +10-25 lighting damage. You take 5 lighting damage.

-Blinding Palm: 5e, 20r. melee attack
If this attack hits, you target becomes blind for 3-9 seconds. You take 10 lighting damage.

-Static Discharge: 5e, 20r. skill
For 5 seconds Static Discharge does nothing. After 5 seconds you and all adjecent foes take 24-54 lighting damage.

-Thunder Fist: 5e, 4r. melee attack
If this attack hits you deal +24-72 lighting damage. You take 20 lighting damage.

-Surging Strikes: 10e, 60r. skill
For 8-12 seconds, for each sucsessfull hit you make, your next attack deal +1-3 lighting damage. When surging strikes end you take 2 times the number of sucsessful strikes made during its duration.

-Lighting Blow: 10e, 20e. melee attack
If this attack hits you deal +24-48 lighting damage. This attack has 25% armor penatration. You take 20 lighting damage.

-Grasping Lighting: 10e, 30r. skill
You and target touch foe are imbolized for 5 seoconds. Every second you both take 10-20 lighting damage.

-Lighting Strikes Twice:[Elite] 5e, 15r. melee attack
Strike target foe twice for 30-60 lighting damage. These attacks have 15% armor penatration. You take 15 damage for each one that hits.

-Lighting Rod:[Elite] 10e, 60r. stance
For 8-14 seconds, you draw all lighting damage to your self. This damage is reduced by 50-85%. When Lighting Rod ends you take 1/4 of the damage you recived.

-Summon Lighting Wyrm[Elite] 25e, 2s, 200r. spell
You summon a Lighting Wyrm, a beast of pure elemental essence. It will attack any foe it sees. All of its attacks have 25% armor penatration. After 30 seconds it must return to its place of rest. When it leaves you lose all but 10 health.
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Cross Attribute Skills

-Volcanic Fury:[Elite] 15e, 60r. stance
For 8-20 seconds your melee attacks deal 1-13 fire damage, 1-13 earth damage, and causing blindness for 3 seconds. You cannot use skills while under the affectrs of Volcanic Fury. When Volcanic Fury ends, you take 20 fire and 20 earth damage.( 75% of failure with Ft and St of 6 or less)

-Thuderstone:[Elite] 20e, 60r. spell
For 8-20 seconds you become a thunderstone, inmmune to all lighting damage. All Elemental damage becomes lighting damage for the duration of thunderstone. Your melee attacks have 25% armor penatration. You cannot use skills while under the effect of Thunderstone. When Thuderstone ends you take 30 lighting and 30 earth damage.(75% of failure with Tt and St of 6 or less)

-Thunderstorm:[Elite] 30e, 3s, 60s. spell
For 8-20 seconds you create a thuderstorm. This thunderstorm hovers above you. Every 2 seconds, all foes are struck by lighting for 5-10lighting damage. All lighting damage is unevadeable during thunderstorm, and all foes move 33% slower while under the thunderstorm. When Thunderstorm ends you take 60 lighting damage and 60 ice damge.(75% chance to fail with Tt and Ft of 6 or less)
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New stuff: the summons, the forge skills, and the cross attribute skills<----------(this isnt really that new)

if no one like the class idea, i still think the skill ideas could be put to good use on the elementalist



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